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Autonomous Animated Characters
Project Description
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This research investigates the problem of designing a software
framework for creating autonomous agents for interactive character
animation.
The ultimate goal is to create animated characters able to respond
intelligently to task-level commands such as "walk over to the table
and pick up the book". User commands or high-level scripts provide
task commands, and the software automatically generates the underlying
motion to complete the task.
Potential applications include virtual reality, video games, web
avatars, desktop movie studios, and other real-time virtual human
simulations (urban / industrial / military).
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Research Overview
Our research efforts have been divided into several key areas,
including goal-directed navigation, object grasping and manipulation,
and synthetic vision. Links to these specific topics are provided
below.
References
- J.J. Kuffner and J.C.
Latombe.
Interactive manipulation planning for animated
characters.
In Pacific Graphics '00, Hong Kong, October 2000.
(poster paper).
[Abstract]
[MoreInfo]
- J.J. Kuffner and S.M.
LaValle.
RRT-Connect: An efficient approach to
single-query path planning.
In Proc. IEEE Int'l Conf. on Robotics and Automation
(ICRA'2000), San Francisco, CA, April 2000.
[Abstract]
[MoreInfo]
- J.J. Kuffner Jr.
Autonomous Agents for Real-time
Animation.
PhD thesis, Stanford University, Stanford, CA, December 1999.
[Abstract]
[MoreInfo]
- J.J. Kuffner and J.C.
Latombe.
Fast synthetic vision, memory, and learning models
for virtual humans.
In Proc. CA '99 : IEEE Int'l Conf. on Computer Animation.,
pages 118-127, Geneva, Switzerland, May 1999.
[Abstract]
[MoreInfo]
- J.J. Kuffner Jr.
Goal-directed navigation for animated
characters using real-time path planning and control.
In Proc. CAPTECH '98 : Workshop on Modelling and Motion Capture
Techniques for Virtual Environments, Geneva, Switzerland, November
1998. Springer-Verlag.
[Abstract]
[MoreInfo]
- Y. Koga, K. Kondo, J.J.
Kuffner, and J.C. Latombe.
Planning motions with intentions.
In Proc. SIGGRAPH '94, pages 395-408, 1994.
(Color plates not included).
[Abstract]
[MoreInfo]
- J. Kuffner,
K. Kondo, Y. Koga, and J.C. Latombe.
ENDGAME.
Video transactions of the Electronic Theater of SIGGRAPH '94, July 1994. [MoreInfo]
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